

Graphics: RDNA 2 with 8 CUs, variable frequency 1.0–1.6 GHz.ĭeck Verified is a program that reviews games in Steam's catalog verifying their compatibility with the Steam Deck.

Removable Storage: microSD supports up to 2TB of additional storage for games.ĭisplay: 7-inch, 1280 × 800 LCD, native 800p 60Hz.


Note 2: This guide will constantly be updated with new info as becomes available and please feel to make an issue if you think something should be added. Note: You can easily convert this markdown file to a PDF in VSCode using this handy extension Markdown PDF or the handy online tool An圜onv. Reason: PostProcessBuild callback threw exceptionĢ07: ! build of 'default-ios' failed.A guide covering Steam Deck including the applications and tools that will make you a better and more efficient with your Steam Deck device. The build has been broken for several days now which is really, really bad.Ģ01: Script attached to 'FacebookSettings' in scene '' is missing or no valid script is attached.Ģ02: WARNING: PVRTC texture format is not supported, decompressing textureĢ03: WARNING: PVRTC texture format is not supported, decompressing textureĢ04: UnityEngine.Debug:LogWarning(Object)Ģ05: MissingMethodException: Method not found: '_applicationIdentifier'.Ģ06: Player export failed. I would think the MissingMethodException would be the cause but that doesn't show as an error. The Player export failed below is the only line that was in red. I believe the build stopped working once we added in the Facebook SDK (which is why I included the line about FacebookSettings) but there were so many changes done in the check in, it's hard to be certain. The closest to errors is what I added below. Both Android and iOS builds fail with pretty much the same message.
